Games & Activities

Playfit Education uses a variety of activities and games to help children learn about play skills and encourage physical fitness.

Check back often for updates to these resources. We post new ideas and activities you can use with your students. During our workshops, we discuss and show you these games as part of our agenda and included materials.

 

Warm-up Activities

Hoop Warm-up

Objective: Aerobic endurance; flexibility; agility.

Equipment: 20-30 hoops; music.

How to play: Spread the hoops out randomly around the area. The children are scattered around the area as well. When the music begins, the children move around the area and perform the following tasks:

  1. Move around the area without touching any hoops.
  2. Step inside as many hoops as possible with one foot; two feet at the same time; one foot than the other.
  3. Touch inside as many hoops as possible with: one hand; two hands; one hand & one foot; two hands & two feet; one hand & two feet; one elbow; two elbows; one knee; two knees; one elbow & one knee; your buttocks; two elbows; two knees; two knees & two hands; etc.
  4. Jump inside a hoop, lift it up and over your head, and then place it back on the floor.
  5. Put your hand inside a hoop and run one time around the outside of the hoop.
  6. Jump in and out of each hoop two times then move on to another hoop.
  7. Do everything above with a partner.
  8. Do everything above while dribbling a ball.
  9. Make up your own movements as you move around the hoops.
  10. Be creative…the list is endless!

 

Imaginary Rope Jumping

Objective: Creativity; aerobic endurance; muscular strength & endurance; coordination; agility.

Equipment: Music

How to play: Everyone stands in one large circle with an “imaginary” jump rope in their hands. Start the music and begin jumping. Use your imagination and create crazy ways to jump or the teacher can lead a routine. Try any trick you want…you can’t mess up!

 

 

Fitness Activities

Exercise Task Card*

Objective: Muscular strength & endurance; aerobic endurance; flexibility.

Equipment: One set of 32 “Exercise Task Cards” (these cards have five different exercises written on each one).

How to play: Each child receives a card and performs the exercises on the card. They can be required to do anywhere from one to all five of the exercises. Once the task is completed, a child simply switches cards with another child and continues.

 

Fitness Cards*

Objective: Muscular strength & endurance; aerobic endurance; flexibility.

Equipment: Four “Fitness Cards” with exercises listed on them; one deck of standard playing cards; 15-20 cones.

How to play: The cones are placed on the floor in a large oval. The four “Fitness Cards” are placed around the perimeter of the oval (one on each side and one on each end). The playing cards are scattered face down in the center of the oval. Each child goes to the center and flips over a playing card. He/she then goes to the matching “Fitness Card” and performs the exercise on the card that corresponds with the number on the playing card that was flipped over. After completing the exercise, the child continues by returning to the center to flip over a new card.

 

Fitness Grid*

Objective: Muscular strength & endurance; aerobic endurance; flexibility.

Equipment: Fitness Grid game board (This board has 36 squares on it, numbered 1-6 on the top and side. An exercise is written in each of the 36 squares.); one pair of dice.

How to play: Two children are chosen to roll the dice. The two numbers rolled are used to find an exercise on the grid by going across and down the grid to see where they meet. The group then performs the designated exercise, rolls the dice again and continues.

 

Fitnopoly*

Objective: Muscular strength & endurance; aerobic endurance; flexibility.

Equipment: Fitnopoly game board (This board has 20-30 continuous spaces on it with an exercise written in each space); one die; one game piece.

How to play: One child rolls the die. The game piece is than moved along the board corresponding with the number rolled on the die. The group then performs the exercise written on the space the game piece lands on. After completing the exercise, another child rolls the die, and the group continues.

 

Secret Exercises*

Objective: Muscular strength & endurance; aerobic endurance; flexibility.

Equipment: One set of 40 Secret Exercise cards.

How to play: Place the Secret Exercise cards face down in the center of the area. After a short 20-30 second jog around the area, one child is selected to come to the center and turn over a card. After the card is turned over the entire group performs the exercise on the card. The group then

*These five activities are part of Dr. Curt Hinson’s Fitness Activity Kit. The kit is available from PlayFit Education for $69.99. Call toll-free 1-888-217-9131 or go to the “products” link on this page and click on teacher resources.



Games

True or False

Objective: Chasing; fleeing; quick thinking; cooperation.

Equipment: Cones or markers.

How to play: Players are divided into two groups and stand (or sit on the floor) facing each other, approximately 1 foot apart. One group is designated to be the “true” team and the other group is the “false” team. A safety line is marked on the floor or ground approximately 15-20 feet behind each group. The teacher asks a question or gives a statement that is either true or false (e.g., the capitol of California is Sacramento). If the statement or question is true, the true team (gets up and) runs to their safety line while the false team attempts to tag them. If the statement was false, the roles of the teams are reversed. A player gets a point for tagging the other player or for making it across the line without being tagged. Each player keeps his/her own score. Switch partners often.

 

West African Jumping

Objective: Leg strength/endurance; problem-solving; cooperation.

Equipment: None

How to play: The children form pairs and stand facing each other. The players decide who the “same” winner is and who the “different” winner is. The game begins with the players jumping in place six times. On the sixth jump, both players randomly stick one foot forward when they land. If the feet match on the same side, the “same” player wins, if the feet are on opposite sides, the “different” player wins. The game continues with the players jumping six times again.

 

Double Partner Tag

Objective: Agility; cooperation; problem-solving; communication; teamwork.

Equipment: Tag-a-Long straps*

How to play: The children form pairs and join hands. Each pair stands with another pair so that there are two groups of two together. One pair is “it” and attempts to chase the other pair and tag them. Once tagged, that pair is “it” and must count to “5 Alligators” before chasing the other pair. The pairs take turns chasing each other, trying to tag each other. There is no running allowed. Walking only!

 

*Tag-A-Long Straps are available from PlayFit Education for $14.95 per set of 12 (six red/six blue). Call toll-free 1-888-217-9131 or go to the “products” link on this page and click on teacher resources.

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